GTA 6 Map: Leonida, Vice City and All Confirmed Regions
GTA 6 is set in the fictional state of Leonida — a Florida analog with Vice City at its center. Here is a complete breakdown of every confirmed region, location, and what we know about map size.
Leonida State — the fictional Florida
GTA 6 is set in the State of Leonida, Rockstar's fictional counterpart to Florida. The official tagline from Rockstar is "home to the neon-soaked streets of Vice City and beyond." Leonida is confirmed to span five distinct counties, covering a diverse range of biomes from beachfront urban areas to inland swamps, agricultural zones, and a national park with mountain terrain.
The scale of Leonida appears significantly larger than GTA V's map. Community benchmarks based on Trailer 2 footage suggest the full map takes approximately 6 minutes 10 seconds to cross by car, compared to roughly 3 minutes 30 seconds for GTA V. This puts Leonida at approximately 1.75 to 2.5 times the size of Los Santos and Blaine County combined — though Rockstar has not published an official figure. Over 700 enterable locations have been identified by the GTA community from official footage.
Vice City — the return of Miami
Vice City is the urban heart of Leonida and the anchor location of GTA 6. Based on Trailer 2 footage and confirmed location names, Vice City contains multiple distinct neighborhoods: Ocean Beach (the South Beach analog), Little Haiti, Little Cuba (modeled on Little Havana), Venetian Islands (artificial islands similar to Miami Beach's Venetian Causeway), and a Crosstown neighborhood with a more dense urban feel.
Vice City also features a functioning metro rail system modeled on Miami's Metrorail — a first for the GTA series at this level of detail. The city includes a boardwalk, high-rise residential and commercial towers, clubs, and the type of dense nightlife environment consistent with GTA Vice City (2002). The neon aesthetic of the original Vice City returns, updated for a modern open-world rendering engine.
Grassrivers — the Everglades of Leonida
Grassrivers is the Leonida equivalent of the Florida Everglades — a vast swampland region confirmed in Trailer 2 footage. It appears to occupy the western and central inland portions of the map, featuring bayou-style waterways, dense vegetation, and the type of rural criminal activity (drug operations, off-grid settlements) that defines Rockstar's handling of swamp environments.
Grassrivers is expected to be a significant location for hunting and fishing activities, both of which are confirmed gameplay features. The region likely plays a role in the story given Jason's background in the drug trade and his connection to the Leonida Keys.
Leonida Keys, Port Gellhorn, Ambrosia and Mount Kalaga
The Leonida Keys is the southernmost confirmed region — a Florida Keys analog composed of a chain of small islands connected by causeways. This is where Jason Duval's story begins, working as a drug runner for Brian Heder. The Keys environment features coastal aesthetics, small marinas, and the low-key criminal infrastructure of a seasonal resort community.
Port Gellhorn is a confirmed coastal industrial zone, likely serving as a major hub for smuggling and heist activity. Ambrosia is an inland agricultural and industrial region — think Florida's interior farmland crossed with light manufacturing. Mount Kalaga National Park completes the geographic diversity, featuring mountain terrain with inland lakes and presumably the outdoor activities (hiking, hunting) that Rockstar uses to differentiate the rural zones of their maps.
Map features and enterable locations
GTABase and the GTA community have catalogued over 700 enterable locations confirmed from official trailers and footage. These include shopping malls, sports stadiums, metro stations, and the full range of Vice City's nightlife venues. The level of interior detail shown in trailers — working escalators, retail floors, gym facilities — suggests a significant leap in enterable world density compared to GTA V.
The map also features a public transportation network, with the Vice City metro rail confirmed as operational. Tropical weather systems, including storms that can flood highways and affect vehicle physics, add a dynamic environmental layer. The 5 counties of Leonida appear to each have their own distinct density and activity level, with Vice City functioning as the dense urban core and the outer regions progressively more rural.
What is not yet confirmed
Several major map questions remain unanswered. Rockstar has not confirmed whether a fast-travel system exists, how the map's edges are handled (whether Leonida is truly bounded or has ocean exploration), or whether any DLC regions are planned. Multiple sources have reported post-launch additional cities as potential DLC, but nothing has been officially confirmed.
The community reconstruction of the Leonida map — including the version on this site's interactive map page — is based on trailer footage, leak analysis, and geographic inference. The coordinates are estimated and will be refined at launch. Every point of interest on the map should be treated as approximate until the game is released and first-hand exploration is possible.
